First impressions about the achievements and failures in Hideo Kojima's latest game: Death Stranding.
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How the presentation of the Flood in the original Halo instilled horror, thrills, and intrigue in a way that was never again achieved.
We've all played something just because it was free. Sometimes we are pleasantly surprised though.
The spark that drove me to pursue game design and creative writing.
An opinion article about how the combat systems crippled a game with a deep and interesting narrative.
A look at why game design must be prioritized over narrative, even in a narrative-centric game.
How attitudes towards individuals with tattoos have changed over the past several decades and why it needed to change.
One of the greatest glass blowers in Finnish history, and an icon of the Finnish Modernism design movement in the 20th century.
A personal essay that examines the history of Youtube and its rise to mainstream media.
A detailed analysis of next-generation hardware specifications, release windows, and buying recommendations.
A news update on the upcoming release of a play-test for Halo: Reach and all the information the audience needs to get in on the action.
The highly anticipated sequel to Beneath a Steel Sky gets a new trailer that shows off more of Union City and some familiar faces.
A quick, fun recap about a seasonal content update, plus basic information for those unfamiliar with the game.
A look at where the pc hardware industry is currently, where it's going, and how to get the most value for performance when buying a new gaming rig.
Another step towards Epic Games' sweeping vision to change the gaming industry.